tag:blogger.com,1999:blog-7779764580884105859.post2993520958369510488..comments2024-03-25T09:12:15.409+13:00Comments on Wargamingnz: New look WW2 SpearheadRobin Suttonhttp://www.blogger.com/profile/09057467066079369641noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-7779764580884105859.post-72856265285724529542012-01-14T11:45:13.577+13:002012-01-14T11:45:13.577+13:00Interesting thoughts Robin. As you comment other p...Interesting thoughts Robin. As you comment other people have said they play SH in 15mm & 20mm although I've never really taken especial interest of any of the specifics myself. I must confess though I seriously contemplated it myself back around 2004-2006, at the time I was looking at something to use for games that were a bit big from Crossfire and it seemed the natural choice that would be simple and easy to play.<br /><br />Some of my thoughts (FWIW) included that you wouldn't be able to do more than about a reinforced Brigade a side for the biggest games (e.g. 4 Battalions on a 6' to 8' table). That, as my figs are mounted on 40mm square bases (as Nicks are), you'd need to increase distances as Nick & you have surmised (in fact my last untested theory was to just increase firing ranges by a flat 3" e.g. 6" = 9", 12" = 15", but with the exception of Infantry Anti-Tank which would remain 3"; and leave move distances as per the rules or again just add 3" to all).<br /><br />Another main thought was vehicles would need to operate in companies not battalions (when not attached out) due to the model to ground ratio "density" that you have expressed concern over. My theory was a vehicle Company would have a fighting "BC" stand (i.e. the Command Stand could shoot/fight as normal but not get any extra BC combat bonuses) and the actual BC stand of present would act like a regimental HQ in the normal game.<br /><br />Morale would also need to be modified to adjust for the smaller (more brittle units) - one idea being by rolling each casualty rather than a fixed proportion: e.g. A Green Tank Company would need to roll 5+ each time it lost a tank to avoid breaking; A Regular Tank Company 4+, and a Veteran Tank Company 3+. That way they'd likely break at about the same ratio as standard rules but there was some chance they might fight to the last stand which would make small 3-4 vehicle units a bit less brittle (& therefore predictable).<br /><br />The other obvious thought (which I think you may have come to yourself even though not mentioned above) is combat would need to still be Infantry heavy - my thoughts were a max of 25% AFVs (i.e. if force of 4 Battalions, 1 could be tanks/AFVs; if only 2 Inf Battalions are present then max of 2 Coys Tanks/AFVs, if only 1 Inf Btn no more htan 1 Coy of AFVs, etc). Otherwise you end up with FoW or WH40K style fender to fender silliness... ;-) <br /><br />Cheers,<br /><br />John<br /><a href="http://wargaming.info" rel="nofollow">Wargaming.info</a>Myceniushttps://www.blogger.com/profile/08953750748303074391noreply@blogger.comtag:blogger.com,1999:blog-7779764580884105859.post-34603350170695898782012-01-04T22:48:53.864+13:002012-01-04T22:48:53.864+13:00Yes I did enjoy it. Lots o fun.
I'm keen to ...Yes I did enjoy it. Lots o fun.<br /><br />I'm keen to give it another go, using your suggestion of adding a third again to the distances for my 20mm stuff, since they're on 40mm by 40mm bases.<br /><br />Cheers Robin, and thanks again,<br /><br />NickNick Granthttps://www.blogger.com/profile/15668435293578877174noreply@blogger.com