Nevertheless there see to be genuine glimmers of cleverness in the new rules that i quite like. Te 'line of sight' system works far better than I thought it would. I like the fact that only troops choices can claim objectives.. there is some subtlety to that. The 'outflank' options for scouts and infiltrators adds an interesting dimension to the game, and the scenarios at the end of the rule book certainly make for some interesting possibilities, although i suspect that if one stuck with playing them, a short period of regular gaming would eventually lead to boredom. However there are enough other options around that creative gamers can use to make sure that that doesn't happen. For example I ran a clever little competition for a small group of boys who game at the school at which I work, based on a Daemon World, using suggestions from a WD.. a lot of fun was had by all.
So all in all I'd have to say I quite liked them.. and I'd play them again. Now, to dust off the Orks and Space Marines again..oh, and damn it all because of the changes to Codices, I need to buy and paint some more figures for both..THAT'S the part of the GW model that I dislike the most.