Adrian and I settled on a Kings of War game (the new fantasy game from Mantic) as something light, not requiring too much concentration (or so I thought!!..Ha!!).
My Dwarves were fendng off yet another Orc invasion.. the old foes eh??? Their left was held by a staunch Ironguard regiment, supported by two Ironwatch troops, with a Beserker half regiment in reserve. In the centre I positioned an Ironclad horde and another regiment, supported by two Cannon and an Organ gun, while the right was held by a Shieldbreaker regiment.
The Orcs came on en masse, and the Shieldbreakers were quickly engaged by Orc Gore Riders.
They repulsed the first attack, counter-attacked themselves to no avail, but were unable to withstand the second assault.
The left was then assaulted by a Gore Rider and chariot, and some other nasty guys with lots of attacks (hope the technical language isn't confusing you, I lost track of the Orc unit types).
.. while the centre Horde also came under attack from two Orc hordes.
The Ironwatch were swept away, despite trying to use the woods to disrupt the orc attacks.
The Berserkers counter-attacked, but a half regiment just isn't enough, and they were also swept away in the orc counter-attacks.
The Army Standard Bearer threw himself into the flank of a unit to try to protect the flank of the Berserkers, but the Berserkers didn't hold out long enough anyway.
And then on the right the unit of Gore Riders that had previously shattered the Shieldbreakers regiment managed to throw off a waver test result and assault and destroy the first of the Dwarf cannons.
There was very little left of the Dwarf army. The orcs had lost a couple of units to Dwarf firepower in the first couple of turns but this was nowhere near enough.
"There will be an enquiry" sources from the Dwarf Royal household are quoted as sayng. "Heads will roll". Seemed to me they already had... in large numbers.
So what went wrong?
- Usual poor die rolls.. typical excuse.
- Dwarf firepower left vulnerable to attack through poor deployment.
- Central units (the Dwarf horde especially) moved out from a good defensive position behind defensive walls to try to take advantage of an initial Orc vulnerability.. overall poor judgement as they weren't as vulnerable as I thought.
But despite that a good game, lots of action, and some damned good company and conversation.