Saturday, July 27, 2019

Royalists to the fore ......

I have always enjoyed the renaissance period, and have variously played it with the original WRG George Gush rules, then DBR and finally Armati. I enjoy both the latter rules sets, and last night was able to begin re-acquainting myself with DBR as Keith offered to pop around and coach me through a first game.

I currently have a 15mm Royalist ECW army, and have most of the figures for an Ottoman army. I will be bringing that army forward on the painting schedule, so it may well appear on the painting table soon. The Royalists found themselves pitted against their old Parliamentarian foes. Just a fe photos to set the scene.. I didn't photograph the whole encounter as I was a little too focussed on getting my head around the rules again.










Tuesday, July 23, 2019

Warpath: take 2...

Andy and I got together for our second game of Warpath, again using our 6mm Epic armies. My 'Space Marines' counted as Enforcers, while Andy's Eldar counted as GCPS. We used a table 5' long, with 2000 point armies, playing the 'Ambush' scenario.

The 2000 points allowed us to add in some additional unit types.. vehicles and aircraft in particular.


The battlefield seen from the Enforcers' deployment edge. The Enforcers air support (carrying an assault team) was deployed on the opposite edge
GCPS Marines deployed behind the ridge, striders atop the high ground


GCPS Autocannon

Armour... a Lancer battle tank - eeek

More GCPS Marines

Enforcers Heavy Weapons unit

Enforcer Strider

The Enforcers pushes a team forward into a copse on the left, but were then assaulted by a unit of striders.The Enforcers lost one team and the other was pushed back out of the woods, into the open


One GCPS armoured vehicle pushed forward to engage the Enforcer strider

The Strider survived the attack but carried a number of suppressions

However a Weapons team using AT missiles managed to destroy the GCPS armour

The Enforcers air support came in, conducting a strafing run... 

And it just kept getting worse for these guys who also took fire form an Enforcer unit

Next turn a second strafing run caused moire mayhem.., 

The striders atop the high ground also took fire

A unit of snipers on the GCPS left flank started to take concentrated fire

Meanwhile on the Enforcers' left flank, a heavy weapons unit, and the remaining team form the unit assaulted in the woods, find themselves in the open, and taking very heavy fire.

The heavy weapons unit loses a team

Enforcers occupy a small village in the centre

The GCPS left flank is devastated, the striders destroyed, and the unit of Marines behind the high ground now coming under pressure. The aerial assault team uses its anti grav equipment to complete a drop from the Accuser Interceptor to add to the pressure. The dead Lancer battle tank can be seen lower centre

The remaining team from the Marines unit faces devastating fire

The second  Lancer Battle Tank deployed on the GCPS right flank takes AT fire, but has already caused mayhem amongst the Enforcer units

The Marine son the GCPS left are about to be assaulted by an Enforcer unit, IF they survive the fire.
The battle ended in a major victory for the Enforcers with over double the VPs of the GCPS. We are getting the hang of this, although this was the result of only three turns, remembering that each unit activation 'feels like a whole turn in itself'. We are getting faster, but a couple of new parts of the rules took a little thinking about.

Still, an interesting game, with layers developing as you vary troop types, objectives, and weapons systems.

Vikings for DBA

Finally, the return of some painting 'mojo' with the application of the age old strategy, choose a smaller project from which you mi...