.. well, lost and damned really. First outing for the boys after our Combat Patrol painting challenge, and Adrian's Necrons were out to take the first small piece of this lush planet from the Traitors.
The L&tD army consisted of two squads of traitors, with a heavy weapon each (it was what they had managed to drag along with them), an 'assemblage' of mutants, with a unit of Chaos Space marines sent along to bolster their strength. We played this game using the 5th Edition 40K rules.
The mutants made a dash for the ruins on the left, hoping to be able to assault forward from cover.
The units of traitors took up positions to bring their firepower down and command the two fire lanes that the terrain presented.
The Necron warriors and a unit of three wraiths advanced behind the terrain, looking to shoot and kill.
Early firepower began to reduce mutant numbers, despite the cover offered by the ruins.
The mutants charged out of the ruins hoping to assault the Necron warriors, but they were held up extricating themselves from the difficult terrain, and so found themselves out in the open in front of the Necron warriors. This wasn't going to end well ...
Meanwhile the Wraiths assaulted the Chaos Space Marines ...
Traitors looked on, still bringing their fire down on the advancing Necron warriors (who kept on standing up again.. 'the 'I'll be back' rule.. damn!!). The Chaos Space Marines held their own for 3 turns of melee before finally succumbing.
On the flank the Necron Stalked was advancing on the second traitor squad when the missile launcher team finally scored a penetrating hit, immobilising the walker.
However, we had an absolute ball of a game.... maybe we need to get a copy of 6th edition rules to give these guys another run.