Shawn, author of Great War Spearhead, recently sent me a draft scenario for the battle of Sciara-Sciat, a battle in the Italo-Turkish War of 1911. It is a small action by Great War Spearhead standards, but potentially one of some interest, taking place in 1911 when the level of technological sophistication has not yet ramped up as it did from 1915.
The map below (from the Wikipedia page) shows the larger picture. The scenario takes place on the right hand side of the map, in an area that the map denotes as 'oasis'. Therein lies a significant decision in the scenario design: how to treat this vegetation. Shawn recommends that it be treated as limiting visibility to 6", and also therefore direct fire range. The Italians, on the defensive, have some naval gunfire support, and therein lies a second significant decision: the ease with which that NGS is obtained, and how far onto the battlefield it can exert influence.
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Source: https://en.wikipedia.org/wiki/Battle_and_massacre_at_Shar_al-Shatt#/media/File:Sciara-1911.svg |
Jon and played this small scenario twice in the evening, the second play test involving different answers to those two key questions. In the first we assumed that the oasis area not only limited visibility and ranges, but also offered 'soft cover', i.e. it offered some limited protective value when taking fire. We also went with Shawn's recommendation on NGFS, it only be available once Italian stands had come under attack, and then requiring a die roll of a '6' to call it in. The scenario was played using my 6mm WW1 armies, all from Irregular figures.
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Shawn's scenario map. Most of the photos are taken looking from the left edge of the map across the table/battlefield |
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The view from behind the Italian lines. Tripoli would be a the lower left off the table. |
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Italian defences, facing south, part of the defensive lines around Tripoli |
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Villagers from Sciara Sciat (proxied by ANZAC's.. sorry) go into immediate attack of the nearest Italians, a company occupying a degraded fort. |
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Similarly villagers attack the Italian defensive line from the rear |
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The vilagers destroy the Italian defenders of the fort |
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Meanwhile the Turkish and Arab troops sweep forward. From the camera view, Arab infantry on the left, dismounted Arab cavalry in the centre, and a Turkish regiment on the right |
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The Italian centre comes under attack |
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Villagers eliminate several companies of Italian defenders after attacking them from the rear. |
The outcome we pretty decisive. The Italians were well and truly defeated.
We then tried a second run through, this time with the oasis not offering any defensive value (although still limiting visibility and direct fore ranges. We also allowed the NGFS to be available as soon as the Italians were attacked.
Thanks Shawn.