To finish off a week of HotT games, Jim and I played a Big battle HotT game. Jim was keen to see how BBHotT played when compared with our first foray into the new DBF rules. We chose my two 20mm VSF armies - British and Turkish. Of note was my choice of a God ... that never showed up. We also both included an aerial hero in our multitudes, along with a solid core of blade supported by shooters and artillery. In HotT terms, we fielded the standard three x 24 point commands. In DBF terms, the British army totalled 194 points, the Turkish 192. Both armies included a solid core of Riders, the British also including a number of knights to the Turkish single knight base.
This isn't an AAR, so it's short on detail of composition and detail of the action. The report is more simply intended as a visual record.
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British riders moving forward towards an old industrial complex |
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British behemoths |
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British aerial hero supported by two flyers |
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The Turkish army also included the same detachment .. aerial hero supported by two flyers (men on flying carpets, of course) |
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The first major clash came on the Turkish left |
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The Turkish right, a behemoth supported by riders and shooters |
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The centre became very messy very quickly once action was joined |
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That doesn't look good for the unit of Turkish lancers/knights that has become isolated |
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The two airboats went head to head.. quite a jostle |
The action was fairly balanced, until my own die rolling turned to disaster, and in two turns I lost the CnC and the general of the left flank command, and quite a few fighting stands, including the artillery and several riders. That's the way it goes. We now plan to use the same armies in a DBF game some time soon. Life has got in the way over the next week, so it will be a little while.
Regardless of the dice though, HotT games are always a lot of fun... and it was good to see the larger Big Battle armies arrayed on the table.