South of the Phillipines.. one of two games this week... I joined Keith, Alastair, and Barry, for a battle in the Pacific naval campaign that has been the centre of naval action over this past year. The games are played using the Naval Thunder rules. The ships are Keith's, and come from the Navwar range.
Wargamingnz
Inane ramblings on war gaming and other hobby stuff!!!
Saturday, August 9, 2025
Third (and last?) addition to the Prussian air navy
The Prussian VSF army will be 'airboat heavy' (in HotT terms). This required a third airboat (not that all three will necessarily be used in any one game, but certainly in Big Battle HotT it seems that three airboats would give a reasonably different feel to the command challenges of the game.
With the bag of plastic eggs to hand, I felt that I ought to use another egg as the base shape for this third airboat too.
Wednesday, August 6, 2025
The second Prussian VSF airboat
I'm in that 'creative groove' again .. this time with the second of the planned air boats for the Hordes of the Things (HotT) Prussian VSF army, an air boat in helicopter/VTO mode.
This is the completed air boat.
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Again, the air boat began with one of these plastic eggs |
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This air boat has a 'gondola' slung beneath. It's a surplus turret for a Russian KV1 from the spares box. |
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The basic gondola ... |
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Trial assembly for the basic air boat |
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The completed airboat .. view from above |
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The 'armament' visible here, canisters attached to the sides of the gondola, and bombs sitting on top of the gondola ready to be tipped over the side - a crude bombing mechanism |
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The air boats of the Prussian air service/air navy so far. I have one more planned, something quite different again, but also based around the plastic egg |
As I mentioned previously, this army will have three air boats. One of the many things I like about HotT is that there are no super troops.. each troop type has its +'s and -'s, and airboats are no exception. I chose these because first of all they 'felt' like something suitable for a Prussian VSF force. Secondly, while I have several armies with an airboat, I don't have any with several airboats.
For this model, my concept was clear. I'm not too happy with my 'execution of the concept though. It looks okay from a distance, but close scrutiny shows up a number of construction flaws. The gondola idea was interesting. In hindsight, my design decision to turn the turret upside down hasn't made the best use of the detail that came ready moulded onto the turret. I wanted it to look like a mix between a gondola and a basket. It may have looked better left the 'right way up'.
My lack of precision in drilling the locating hole for the clear plastic upright on which the whole air boat sits meant that the gondola doesn't quite sit square against the main body of the airship. This meant compromises with the structural 'struts'. The overall effect is fine, but .....
Anyway.. recruitment is in full swing, so on to the next airboat for the ever victorious Prussian army <ahem>
Sunday, August 3, 2025
The VSF Prussian army begins re-arming
I really enjoy the Victorian Science Fiction genre, and have so far completed a British and a Turkish army for the HotT (Hordes of the Things) rules set. It seemed that the Prussians were missing so... never one to step back from a challenge I bought two boxes of Airfix German WW1 figures, the nearest thing to suitable Prussian infantry for the army. A simple 'paint conversion' will suffice.
In the meantime though I had a flash of inspiration for a flyer, specifically an 'airboat' under the rules. I try to make any new army some how different from any of the others I have. This one will have quite the sky navy, with several airboats. That's always a playing challenge, given the extra PIP scores movement requires when using aerials, but I never plan armies with a view to being some sort of winning combination. It's all about the aesthetic...
So, here is the first airboat.
Saturday, July 26, 2025
Galicia 1914.. an introductory game
There is a simple joy in introducing someone to something that they love. Having talked to Murray about the Spearhead stable of rules, he expressed an interest in trying out the Great War Spearhead rules. I set up a simplified 1914 scenario with understrength Russian and Austro-Hungarian divisions advancing with poor reconnaissance, creating an unexpected 'meeting engagement'.
The Austro-Hungarian force comprised three regiments, a cavalry regiment, and a regiment of 76mm field guns.
The Russian force comprised two infantry brigades, and a regiment of 76mm field guns. To keep things simple, I'd not included any off table artillery, nor any entrenchments.
The ganme was playe dusing my 20mm armies.
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The Russian advance |
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The Austro-Hungarian plan of advance |
Both forces advanced at full speed, as they are required to do in the absence of any spotted enemy.
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The Russian left managed to deploy into a wooded area before the Austrians could arrive, leaving them in the open facing a stiff fire fight. |
The forces on both sides were played as 'random morale'. All of the Austrian regiments turned out to be Regular. The Russian left flank brigade was Veteran, but the right flank turned out to be Green.
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The firefight begins on the Russian left |
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The Russian brigade on the left flank sends five companies around to try and outflank the Austrian right |
On the Russian right, the Austrians decide to assault, and advanced in to withering fire (the Austrians are at the top of the photo advancing against the Russians in the wood) |
Austrian casalties are heavy |
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The Austrian cavalry begin to take casualties from the Russian artillery |
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The firefight on the Russian left intensifies |
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On the right, the Austrians assault the wood |
One Austrian company makes it into the assault |
... and wins the combat.. the Austrians are able to advance into the wood, but at a heavy price |
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On the Russian left, the flanking force wins the firefight against the Austrians |
Meanwhile the major part of the Russian left continues a fierce duel with the Austrians |
Overview of the Russian right at this stage |
Given the amount of talking and 'instruction;, we ran out of time. In normal circumstances we would have had time to fight the game to a conclusion. At this stage things were very much in the balance. The centre Austrian regiment had just begun its own advance against the Russian right, bringing numbers and firepower that were sure to bring about a result.
For something so simple, this was a stirring wee game, with some interesting nuance. In the next game we'll bring in off table artillery, and counter battery fire.
South of the Phillipines
South of the Phillipines.. one of two games this week... I joined Keith, Alastair, and Barry, for a battle in the Pacific naval campaign th...
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Every now and then I have a flash of inspiration. Not exactly like realising how to split the atom, or solve world poverty, or banish the fo...
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Painting motivation comes and goes at the moment. While ferreting through that inevitable box (well boxes plural) of unpainted figures and l...
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The expansion of the Orc army for Hordes of the Things (and may be DBF) has almost reached its conclusion. Off the painting desk this week a...