Second game of the week was a Volley and Bayonet game set in 1688, and the second outing for Jon's 15mm newly painted Ottoman army. The battle saw the Ottomans fighting Poles and Imperialists. This is just an array of pictures to whet the appetite.
Wargamingnz
Inane ramblings on war gaming and other hobby stuff!!!
Saturday, July 12, 2025
Dwarfs fail to blunt Orc invasion
This week's gaming began with a 24 points HitT game vs Murray's new Dwarf army. I fielded units from my Orc army, including the new artillery piece and the sneaker (which never appeared!!!)
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Dwarf Horde supporting an artillery piece |
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Dwarf behemoth and hero |
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Dwarf shooters |
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Orc artillery and hero |
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Orc forest troll |
Orc knights (chariots) and warband warriors |
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Dwarf shooters 'having a go' at the orc hero |
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Hero still battling it out |
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Knights and warband break through to the Dwarven warriors (blades) |
The orc hero continues to hold off the dwarven shooters |
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One orc knight is dead, the other battles on |
Warband driving back the dwarven horade |
The forest troll gets into the action and the horde is gone |
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The orc warband reserve gets up and into the action supporting the hero and the knight |
A dwarven blade has died |
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The orc hero finally succombs |
Dismounted cavalry for the ACW armies
This past week I've been working away at the next (and possibly nearing the last) stage in building my 15mm American Civil War armies: the dismounted cavalry stands to match the cavalry stands I completed a month or three ago. In Volley and Bayonet terms, in the ACW period cavalry regiments dismount as linear infantry stands with reduced firepower, representing the smaller units and the number of men detached to act as horse holders when the regiment fights dismounted.
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The three CSA regiments with their dismounted versions at the front |
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The three Union regiments with their dismounted versions at the front |
The mounted regiments are Minifigs figures, while the dismounted figures are Essex miniatures.
Friday, July 4, 2025
Romans repulse Early German advances
Another DBA 3.0 game played with the 20/25mm armies. This time Nick and I swapped sides. I commanded the Early Germans, Nick the Early Imperial Romans. Despite the relative aggression factors, yet again Nick ended up defending (this has happened in EVERY game we have played during his visit so far). He chose a hamlet amongst the terrain features.
I decided to deploy in a way that might disrupt his attack on me. Knowing the damage that the knight base causes against warband, I deployed my Cav general in the expectation that I would match that up against his knight base which he had deployed in his centre. I had done the same to great effect the previous evening.
My attempt at disrupting Nick's attack is clear from this view |
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Nick pushed his general and mounted troops around his right, but was constrained by the terrain features. |
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The Roman knights in the centre |
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The German general in amongst the warband |
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German cavalry on their right wing |
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I misjudged the angles of Nick's wheel to meet me, and so my general would end up matched against his blade while his knight was set to cause mayhem amongst the warband |
Roman cavalry pinned in the threat zone of the right flank warband |
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German psiloi stand off, pinning the Roman right of auxilia |
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Nick simply 'went for it'. His knight killed a warband, and a blade killed my general (a 1:6 die roll) |
The space in front of the blade where the German general once fought |
The Roman cavalry also killed a warband base |
The Roman reserve line never batted an eyelid, remaining uncommitted throughout the short game. |
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The Roman general remained uncommitted |
A quick victory to the Romans, having killed the German general and more elements than they had lost (in fact they'd lost nothing).. a convincing beating delivered to the Early German army, but a really interesting game.
Ottoman Turks in 1688
Second game of the week was a Volley and Bayonet game set in 1688, and the second outing for Jon's 15mm newly painted Ottoman army. The...

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