Saturday, January 17, 2026

Modelling village sectors in Great War Spearhead, and Volley and Bayonet.

With plans in train to play another Great War Spearhead game in 20mm set amongst the highest mountain tops of the Carpathians, I was setting out the table and decided I needed some village sectors. Village sectors provide both concealment and cover, but differ from town sectors in that you can apply direct fire into and out of the sectors. I wanted to model the villages with suitable buildings, but also be able to position stands in the sector without having them 'perched ' on top of the model buildings.

I had these 15mm resin cast building that have sat in a box unused for several decades. So.. a 3"x3" base, and the buildings painted.

However the buildings are removable, with a pseudo cobble appearance painted in the outline of the building.




The village sectors set in place on the table ready for a game.


These 'sectors' will also be suitable as 'villages' in my other 'go to' historical rules set, Volley and Bayonet.

More DBF practice.. orcs and martians

 Another crack at the DBF rules, 120 points, my orcs vs Andy's martians. The orcs were a mix of troop types, split into 2 commands. The chariots were knights, there were plenty of warband, supported by a Great Beast, and a command largely of warbow and blade, and a Level 2 Mage.

The martians were mostly bow, with three behemnoth, an artillery piece, a hero and a Level 4 mage, all in one command.

The centre of the battlefield was dominated by some 'dangerous going' terrain.




The orc 'great beast'


The martian mage, supported by 'bow' (shooters in old school HotT terms

Orc warbow


Orc warband


Rather than a long winded AAR, let's say that it was a closer game than many, with the orcs wining out in the finish.

Serbian MMGs in 1914

Just off the painting table are six 20mm MMGs for the 1914/15 Serbian division. The figures are from the Tumbling Dice range. I bought three...