"Corp has confirmed those additional regiments Sir. Counter battery as well as howitzers."
Yes, but will we get them firing when and where we need them?"
"We'll try Sir."
"We need a damned sight better than 'try' Guns. Last time was a bloody shambles."
"We'll be there Sir" and lips were pulled taught across teeth in a grimace.
"We're ready Sir. Married up late last night."
"Again, last time was a bloody shambles. I won't have my men thrown like lambs to the slaughter because your men can't do their job."
Tracks drew breath but managed to keep his mouth closed. Men were still shot for insubordination when on active service.
"Right. We have to hold the line in front of Clairemont. The French 4th need to withdraw as they've been left wth their bloody flank hanging in the air. So we have to hold Jerry here, today, now." Eyes glanced around the CP, feet shuffled nervously. "We can do this. Just make sure your men keep their bloody heads down until Jerry reaches us, and watch the skies. No idea where the bloody RAF is. We've got to do this alone. Let's get on with it." The officers of the regiment folded maps into map cases, pens went into pockets, and the officers of the regiment and supporting units shuffled from the tent to go about their business.
|The battlefield from the British side, Clairemont visible in the lower centre|
|1st and 2nd battalions were deployed, 1st on the left, 2nd on the right, with armoured support attached and well hidden. #rd Battalion and the remaining armour was held in reserve.|
|2nd Battalion on the right flank, in support of troops on the high ground (upper left) that the battalion had to hold to keep the German forces from Clairemont|
|The extreme right of 2 Battalion|
|The British centre held by elements of 1st Battalion. However there were also elements of 2 Battalion in the wood.|
|The German attack begins with an infantry battalion and a Panzer battalion advancing against 2 Battalion|
|Infantry advancing through fields ripe with wheat against wood jointly held by 1st and 2nd Battalions|
|A deployment error means that at the junction of 1 and 2 Battalions two 2 pdr AT gun batteries (one from each battalion) are left unsupported against attack|
|The Panzer Battalion advances against the right of 2 Battalion|
|Panzers rush in to assault the centre advanced positions of 2 Battalion|
|The German infantry attack the wood at the junction between the two defending British battalions, assaulting the AT batteries|
|Two of 'Tracks' Matilda II troops advance from their hidden positions in support of the 2 battalion infantry. The 40mm Bofors AA battery had been forced to fire directly at an advancing platoon of PzkwIIs which it promptly eliminated|
|The British commander commits his reserve 3 Battalion supported by 2 troops of Matilda Is|
|The Panzer Battalion attacking 2 Battalion pulls back in the face of fierce opposition from infantry platoons making effective use of Boyes AT rifles, and well supported by the Matilda II troops|
|However the German Infantry Battalion presses the attack against the junction between 1st and 2nd Battalions|
|The attacking German battalion takes significant casualties from flanking fire from the Vickers company attached to 1st Battalion, and also from the supporting 25 pdr regiment.|
|The Panzer battalion begins to withdraw having taken severe casualties, and the German commander decides to break off the attack and await reinforcements|
The fact that more of the British artillery actually participated after successful die rolls was a significant difference from our previous game, causing useful suppressions, the occasional 'kill', and perhaps most importantly eliminating the supporting German artillery with counter battery fire.
There were also still more lessons. Keith had taken 2 flights of Stukas. I was lucky that he failed to roll the requisite '6' to get their support throughout the game, as I'd positioned my AA support in a position from which it had serious blind spots.
The game was played using 6mm armies created using Heroics and Ros figures and vehicles, using the Spearhead rules.
This was another great game. Win, lose, or draw, games of Spearhead are always immensely satisfying