Saturday, February 22, 2025

On the banks of the Tigris

Wargaming actions in the Middle East in World War 1 offers games with more manoeuvre than you might expect on the western front (as do games set on the eastern front, incidentally). Jon, Andy and Murray joined me for this Great War Spearhead game fought using my 6mm armies. The Figures are all from Irregular Miniatures, while the river gunboats are scratch built.

While I have the current scenario books for Great War Spearhead that cover the earlier years in Mesopotamia ('Heart Breaking Affair'), and also the Gallipoli theatre ('Our sons as well'), I opted for a fictional scenario that I designed to capture some of the more interesting aspects of the Mesopotamia campaign, with Arab irregular allies (infantry and camels) to the Turkish troops, and gunboats for the British.

We used some of the interesting rules variations from the Mesopotamia and Gallipoli scenario books. In particular we used rules for river gunboat flotillas, and the less well developed 'forts' that the Turkish army had developed, from the Mesopotamia book. We also used the beach landing rules Robert and Shawn devised for the Gallipoli campaign. My solo gaming experiments with these rules showed that they created a good simulation of the disorganisation, and the constraints, that those landing troops appeared to have experienced.

We also decided to make the following rules changes to accommodate the scenario:

  1. The British brigade making the amphibious assault down the river was not required to remain within the divisional command radius
  2. The Arab irregular units were not required to stay within a specific command radius of the Turkish regulars, and would not count towards unit strengths for morale checks
  3. The British commander would choose a specific landing point for the amphibious assault, but there would be a random element that might shift the site of the actual landing. The British commander would not draw the command arrow for the amphibious assault until the brigade landing site was established.

The scenario has the British 6th Division advancing alongside the Tigris, with a brigade allocated to advance up the river and land behind the Turkish lines, supported by a gunboat flotilla. The Turkish 7th Division is defending, with one regiment in defence, supported by some Irregular Arab infantry and camelry. They have been able to establish some rudimentary defences which include a simple fort on the banks of the river. In reserve the Turkish commander has a second regiment of the division. This regiment will not be able to enter the table before turn 7 of the game.



The battle field from behind the axis of the main British advance, the Tigris on the left. 

The British plan saw two brigades advance parallel to the Tigris, with an amphibious landing near the fort established by the Turkish forces on the banks of the river



Turkish troops occupying the main town, with light entrenchments and wire defending the front

A small village occupied by Turkish regulars on high ground on their centre right towards the river, supported by a battery of 75mm field guns

The advance continues


The view across from the Turkish left flank

Turkish and Arab companies from their extreme left advance to cross the river and threaten the British right

The main British forces advance towards the Turkish lines, and a fire fight commences. A regiment of 18pdrs are deploying along the tree line on the left to support their infantry

Both sides are taking casualties, but of course the British can absorb these, the Turkish forces cannot

The Turkish threat to the British right develops as companies push across the river, the right flank of the British can be seen top right in the distance

Pushing across the river

Two stands of Arab irregulars have turned to attempt to delay the British advance along the river

The battle overview, the fire fight gaining intensity in the middle. The Turkish counterattack on their left can be seen at the bottom of the photo. They are taking fire and are held up.

Only the artillery battery is left holding the Turkish centre, the larger blast markers denoting artillery fire on the defenders

The British centre now advances en masse supported by the field artillery regiment. Gaps reflecting casualties from the Turkish fire are evident

One of the two defending Arab stands is left on the Turkish right, the other destroyed by fire


Trouble on the Turkish left as the counter attack struggles forward under fire
 
The Turkish right on the banks of the river under British assault

The British amphibious assault from the Tigris arrives on turn 7. It has displaced 12" further down the river than planned. It was planned to land immediately opposite the fort on the left

Turn 7 coincides with the arrival of the Turkish reserves, a second regiment. The Turkish commander decides to commit the reserve against the main thrust of the British attack, the two brigades assaulting parallel to the river.



The reserves arriving

The landing forces take 'ambush fire' from the Arab defenders that had been deployed in cover along the river


The last of the Turkish defenders in their centre (the battery of 75s) is eliminated. The centre is open

British fire is taking its toll on what remains of the Turkish left


The British troops on their extreme left on the banks of the river assault the lone defending Arab unit

 ... and eliminate the defenders. Nothing is left to hold up the advance on the Turkish fort further up the river

More fighting on the banks of the Tigris, the defenders now taking casualties, with the gunboat flotilla adding some much needed firepower to their attack. The gunboats can be seen top centre of the photo.



.. and the Turkish counter attack still struggles, caught trying to advance across the open ground across the river
 
The defenders of the village towards the river on the Turkish right now come under fire

At this stage the Turkish position is lost. Their centre is wide open. Their reserves are too are away to stop the advance, and the initial defending regiment has now lost 50% of its strength and fails its morale check. The British advance up the Tigris continues.

We'd forgotten much in the time since we last played (over a year, having been used to a diet of Volley and Bayonet, HotT, and DBA), and the scenario design had some faults, which I'll correct before next time.

Reference:

'Battles on the Tigris', Ron Wilcox, Pen and Sword Military, 2006

Thursday, February 20, 2025

War of the Triple Alliance, South America

A Volley and Bayonet game with Jon and Alastair, using Jon's 15mm armies for the War of the Triple Alliance in South America.

The scenario was a fictional affair set in 1862, with the Paraguayans attacking a Brazilian force defending a mine and town. This is not an AAR, just a chance to show Jons's fabulous armies in this unusual sub-period for Volley and Bayonet.







Thursday, February 13, 2025

Set piece action in the west, 1862

Time for another ACW game with Murray, this time an entirely fictional set piece engagement, set in 1862, fought with armies assembled using the Volley and Bayonet 'Road to Glory' scenario point system (2600 points). The game waa fought using my 15mm armies.

Deployment overview, union on the left, CSA on the right

On the Union left, the CSA pushed aggressively to the flank

The Union forces took a defensive position in the centre too

A brigade of Union cavalry (M5, poorly trained) were positioned on the right, looking to threaten the CSA left


The CSA left was stronger than the Union general had thought, negating the opportunity to threaten with the cavalry

The centre Union division was reinforced with two batteries or army guns, creating a strong position with three batteries. The CSA pushed across the river and the bridge, prompting a counter attack by the Union, well supported by the artillery

Combined with fire from a battalion of Union sharpshooters, the CA took sufficient casualties to become exhausted, and then failed its throw falling into moral collapse. The CSA Centre was looking vulnerable

A close up view of the situation in the centre after the devastating Union counter attack

CSA forces launched an attack int the woods, and the Union right stationary in its defensive position on top of a convenient hill

Further CSA attacks were launched against the Union left


A CSA attack against the Union brigade in the woods ... which was repulsed

Meanwhile the CSA left was sweeping around the flank, driving the now dismounted cavalry from the woods they had occupied

One of the CSA brigades pushing against the Union left is contained and then repulsed

On the extreme Union left two CSA brigades assault a Union brigade.. it fails its morale check, loses the combat, and routs. The Union left is now exposed.

The Union centre pushes forward but suffers from some close range CSA artillery fire

The CSA forces pushing around the Union right

The Union counter attacks on their left, routing another CSA brigade forcing a second CSA division into exhaustion



The CSA force had taken a battering, and the commander now withdrew. This was the biggest game we'd played so far, and getting close the using all of my available figures. More painting is required, pulling from the aspirational mountain of unpainted lead.

Saturday, February 8, 2025

Early Hungarian army for DBA

Years ago (as in, at least 15) I bought a bulk of 15mm Ottoman figures second hand, which gave me the Ottoman army.  Initially the figures were for a DBA Ottoman army, but there were far more than required for that and given the minimal changes in uniforms etc I proceeded to paint them up for DBR. May of the figures obviously double for both.

There were however other figures in the bags that puzzled me for some time, until friend Jim helped me to identify them as Serbians (archers) and Hungarians. Once identified, I painted up what I had for a DBA IV/43(c) Hungarian army. I was a few figures short, and Jim came to the rescue with the necessary 6 figures for 3 LH elements, and a crossbow base. Thanks Jim!!!!

So, here is is, the completed Hungarian army. One of the attractions was the 6Knight bases, something that I don't have in any other army. When choosing armies I NEVER look for something that is 'powerful', a 'winner' etc, but rather for things that interest me, that inspire me, or that offer different opportunities in games. The 6Knight bases offer that.


The completed army

3Knight general

Light Horse

Those Serbian archers

Horde bases

The 6Knight bases


So, sometime soon, there will be games ... 

Franco-Dutch and Nine Years Wars

What is the measure of a good set of wargames rules? Ask 100 'gamers and you'll likely get 100 different answers, although I suspect...