Woolston
Wargames Club is pleased to bring you HOTT at Warclouds 2014. The ethos is fun and although it is a tournament
games are played within the spirit of the rules and the competitive edge is
rounded off ensuring every one enjoys themselves.
Venue:
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Date: 8 February 2014
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Woolston Working Mens' Club
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Entrance Fee: $20 inclusive of HotT and DBA tournaments
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Rules:
The version used will be Hordes of the Things 2.0 with the exception
that the new ‘standard’ movement rates for Shooters and Warbands will apply:
200 paces and 300 paces respectively in good or bad going.
Scale:
Will be 20/25/28mm
(60mm frontage). Each entrant should bring an army, although several loan
armies will be available on request.
Armies will be
composed of 24 army points. Players are not limited to army lists as printed in
the rules, but armies must obey the element composition rules.
Players will set up
terrain using the terrain rules, and are expected to bring Strongholds for
their armies. In the spirit of the game, players need not use the same army and
army composition throughout the tournament.
Format:
Competitors will
play five games during the day.
If there are
more than six competitors, a swiss chess system will operate. If there are six
or fewer competitors a pre-set draw will be provided with every player playing every
other player.
Scoring:
·
5 points for a win
·
1 point for a draw
·
0 points for a loss
Tally
opponent’s lost/destroyed AP (as defined in the rulebook) and record this along
with each player’s game score game scores for use in the event of a tie-break.
Normally
draws shouldn't happen, but there is a time limit of one hour per game. If at
the end of the hour a game is not finished, the umpire will, at the end of the
current turn, declare the game a draw. All army points killed should still be
recorded and submitted to the umpire on the results sheet in the case of a tie
for overall tournament winner.
Contact:
Robin Sutton
27 Horton Place
Christchurch 8061
E-mail: rsutton@paradise.net.nz ; Phone 981 8361 ; Mobile 027 258
8905
Timetable
Player Briefing 8.45am
Game 1 9.00-10.00
Game 2 10.15-11.15
Game 3 11.30-12.30
Lunch Break 12.30 1.30
Game 4 1.30-2.30
Game 5 2.45-3.45
Prize Giving 4.00
Game 1 9.00-10.00
Game 2 10.15-11.15
Game 3 11.30-12.30
Lunch Break 12.30 1.30
Game 4 1.30-2.30
Game 5 2.45-3.45
Prize Giving 4.00
Terrain
- Games will be played on a 3'x3' playing
area.
- Attacker defender will be determined in
the usual way. Terrain set-up is defined on page 13 of the rule-book,
conforming with the terrain rules as printed on pages 11 and 12 of the
rule book. Players will provide
their own terrain.
- The attacker uses the rules as written
to determine the attacker/defender baselines.
- Game set up and play then proceeds as
outlined in the rules book.
- Single contour hills represent gentle
hills, double contour hills represent steep hills and so are difficult
going.
Tournament Etiquette
- The defender will define troop types
prior to the attacker setting up. The attacker will define troop types
once set up is complete.
- It is good manners not to take back a
move once an element has been moved. If doubt arises about where an
element was before it was moved, and the umpire is called, a die roll will
be used to settle the disagreement.
- Pre-measuring is allowed.
- In the words of the organizers of the
2008 TAGCon DBA tournament: "We are confident that all (HotT) players
will be polite and play for the sheer enjoyment of killing, burning and
pillaging rather than pin-pricking." You are the commander of a
fantasy army intent on world domination!!!!
Sweet! Count me in.
ReplyDeleteHi , had to ask , is the public welcome ?
ReplyDeleteDave R
Dave.. I'm sure you'd be welcome to pop along and meander/watch/drool etc
ReplyDelete:-)
R