Saturday, June 21, 2014

22 June ...

Tomorrow is 22nd June .. like the revelation? You're welcome. Of course the significance is that it's the 73rd anniversary Of the German attack on the USSR. I could imagine the construction of an argument supporting the notion that Hitler's decision to attack Russia may have been the single most momentous decision of the twentieth century. And there's nothing special about a 73rd, but it did make me m,ook back at what we've played over the past few years.

Looking back over my blog as a record of my 'gaming activity, I have tended to favour the eastern front in my WW2 Spearhead 'gaming.

We plugged the gap, repelled German armour at Prokhorovka, fought in the Crimea, tried to withstand Russian counter attacks, and more.

There have also been posts about the modelling and building required to play these games, and the construction of lists for the WW2 Spearhead forces.

There's quite a lot really.

Sunday, June 15, 2014

GW painting tutorials

Whatever else you might say about GW, here's something pretty awesome.. their latest painting tutorials on painting flesh.

Click on the link and enjoy.

40K action.. slightly too late perhaps!!

You know, Adrian and I have been promising to play a game of Warhammer 40K ever since 6th Edition rules came out. A couple of weeks ago GW issued their '7th' edition. Guess what? We finally had that long promised game of 6th. We just took a 500 point force of Orks against Imperial Guard. My Lost and the Damned masqueraded as a couple of the Guard units, just because I like the models.

The game was limited because we are both 'packed up' for EQ matters, Adrian for repairs, us for our rebuild, so neither of us could find the Codices. Here are some photos, in order, with captions rather than a with a full after action report. I guess we mostly play this because of the beautiful miniatures.

Guard mutants advance into the ruins in the centre of the battlefield.

Another Guard squad occupies a wood on the Guard left, as a flank guard.

Meanwhile two Guard Sentinels advance on the Guard right flank.

The battlefield form the Guard right flank, with the sentinels in the foreground. With the first move the Sentinels destroyed the Ork buggy on the Ork left.

A warband of Ork boyz (slugga and choppa) rush ahead through more ruins on the centre of the battlefield.

... and a band of grots/gretchin sneak through more woods on the Ork right, approaching the Guard left flank guard.

Mid game.. two Guard squads hold the centre, one in the ruins. They have faced off against the orc slugga mob in on set of ruins, and a mob of shootas in the other. The Guard centre is supported by a squad of 3 autocannon, and another with 3 heavy bolters

Four Ork bikes advance around the OrK right to threaten the Guard left

Meanwhile the Ork sluggas charge across the last bit of open ground and into the ruins in which a Guard squad has taken refuge hoping to hold the centre. We had a feeling that this wouldn't end well for the Guard, as their 'First rank fire, second rank fire' order didn't inflict too many casualties.

The Orks were all over the Guard fellas.

Meanwhile there was a firefight going on next door, between two Guard squads, and the shootas. They were taking serious casualties

Vrroooommmm .. in came the bikes

The shootas decided to 'ave a go as well, so out they came.

Meanwhile the Grotz snuck up onto the top of some old entrenchments, and opened fire.. rats, Guard soldiers die even if they are being fired at by GrotBlasters

The Guard centre is reduced to a decimated squad and the company command, holding, just

The bikes roar into the Guard support gun line, 3 of the four die, and the remaining bike is stopped in its tracks.

The Guard centre is thinly held, but it has held, and victory goes to the Guard .. JUST!! Whew
So, that was out simple 6th edition game. We think we might take a time warp and go back to 4th edition. Only problem is that we need to find our rule books, everything is packed into boxes.. damn!!

Th game was  a bit of fun, although we are both still of the opinion that the rules are not that flash. That's our opinion. We are both frustrated by the rules creep that is a part of the GW business model. That's not a criticism of the business model, just the views of a pair of 'gaming curmudgeons who don't play this rules system often enough to cope with 3 a yearly rules overhaul. Hence we think that, as we generally only play against each other with 40K, we might go back in time to 4th edition and just stick there.

We'll see!!!

Forcing the Uvarova

The vastness and the difficulty of the terrain through the Caucasus meant that by 1915 there were still avenues to be explored if victory wa...