This was out first 'cold war gone hot' game, set in Europe in the late 1940s, on the supposition that politicians had not been able to hold back the warmongers. So Nick and I set out our forces for a new sort of battle using the WW2 Spearhead rules with a little of the equipment that might have been seen on such a battlefield. The game was fought with our 20mm armies, using the WW2 Spearhead rules.
The Russians were T34/85 heavy, with a JS2 brought out of retirement to support the breakthrough. Flights of new jets (MiG 15s) were on standby.
For the British, a troop of the newer Centurion IIs was added to a regiment still fielding mostly M4 Shermans and Fireflies. A flight of Vampire jets was on call.
The Russians pushed in the centre, with an infantry battalion with armour cross attached, and a JS2 platoon in support. Their right saw an infantry battalion push forward. The plan was for an armour heavy battalion to flank march and hit the advancing British in the flank.
|The battlefield from the Russian left/British right.|
|The British armour|
|The British right flank battalion.|
|Russian centre T34s supported by a JS2|
|The British centre/left - a battalion deployed in advance of the rest of the British force|
|The Russian right flank battalion came under early mortar fire, the firers remained unlocated|
|The T34s caught the M4s moving, and brought them under fire - a second troop was also eliminated|
|The MiGs had had a devastating effect supporting the outnumbered Russian armour.|
|The Russian right continued to suffer form the harassing mortar fire|
The fire of the Fireflies and Centurions takes effect, and two platoons of T34/85s are eliminated.
|A troop of M4s falls victim to the devastating fire of the T34s in this first stage of the armoured engagement|
|The Firefly troop, and the Centurion troop, with their flanking infantry support|
The British commander now pushes his right flank battalion forward to claim the right flank objective, but simultaneously the Russian commander commits his reserve battalion to the same objective. A hot engagement begins, and casualties mount.
|The JS2 platoon continues to come under fire, and is suppressed|
|as is another M4 platoon|
|The action on the Russian left/British right is hotting up....|
|Their own fire blocked, the Firefly and Centurion troops are impotent as fire from the JS2 platoon destroys another M4 troop|
|Casualties mount on the Russian left|
|And the harassing fire on the Russian right has inflicted some casualties|
Simultaneously the Russian left flank march arrives with an armour heavy battalion.
|The British armoured regiment closes the action|
|The view from the Russian centre|
|The remaining British Firefly troop is destroyed, and the British armour is forced to test morale. It fails and must retire for two turns.|
|The flanking Russian armour, with infantry support|
|Another view of the flank attack|
The arrival of the flank march was pure luck. I had forgotten how hard it is to get Russians to arrive, managing the required '6' on the very last turn of the game.
This was the first SH game Nick and I had played for over a year. To simplify things we removed artillery from the game, focussing on the other mechanisms. We were also after a little bit of a visual spectacle with some of our cold war equipment. The absence of artillery was of course totally unrealistic, and will be reintroduced now that Nick has the other mechanisms firmly under his belt again.
We had to make some approximations to bring the Centurion back to 1947, as it doesn't appear in the WW2 data cards. We may not have made it powerful enough.
All that said, this was an awesome first game in so long, and a first game in this new sub period. With the addition of a few new pieces of kit it's a great way to generate some more games with all that late war equipment that sits in our cupboards.
There will be more.