Sunday, March 29, 2026

Spider Beast Packs.. another DBF game

Having last week played a game of DBF using the spiders as hordes, this week I played a smaller 80 poiont game against Andy, but this time trying them as Beast packs. Under Hordes of the Things, spider hordes seemed right, but un der DBF it didn't. Under DBF hordes are unwieldy, do count towards army losses for victory, and don't come back. The idea of beast type packs assailing the enemy seemed more appropriate. 

Andy fielded his British napoleonic fantasy army.

The initial deployment: both sides were constrained to the central deployment zones, meaning additional forces had to be deployed behind



Scots Greys. Andy had based them 2 to a base many moons ago, which ought to make them Light Horse, but hey.. Scots Greys.. Knights of course


The 'heavy hitters in the spider army... two behemoths and a hero

The spider Beast Packs

Righto.. let's be 'at it'.. straight in..

Spider Behemoth General vs Brit Knight General.. the Brit general was destroyed... so it didn't look good for the Brits from there on in


The second spider behemoth destroyed the British shooters, an the breakthrough of the British line was made

Howeve Andy had posiiotned his two artillery pieces to the rear...

The spiders attacked the first artillery piece and destroyed it

Meanwhile the British were keeping the beasts at bay

Action between the spider best packs and a mix of British shooters, and warband (Scots infantry)

The behemoths attack the second artillery piece

The artillery wins and the attacking behemoth flees

In Andy's next turn he fires artillery at the second spider behemoth (general) and it too flees


However British losses had mounted and finally the game was won by the spiders... a very different game from that in which the spiders had been hordes. Mind you, in contrast to the previous game, my die rolling with the spiders was .. well ... extraordinary. I think it was 7 combats in a row with a die roll of 5 or 6.... as they say, some days you are the pigeon, some days you are the statue. That said, the DBF rules continue to challenge and satisfy.

Sunday, March 22, 2026

1815 and all that ...

Not much 'gaming thee past few weeks.. other things in life sometimes take priority .. but there was an 1815 napoleonic battle fought with the Volley and Bayonet rules. Just a few random photos of Keith's beautiful 6mm armies.






Friday, March 20, 2026

Hordes in De Bellis Fantasiae

A little 'fantasy' this week, with a large DBF game. First however, this 'Great Flyer' for DBF (Airboat for HotT) that Murray has just completed for his 'Ratmen' army. The figures are old GW figures, the airboat itself is scratch built... good old fashioned modelling skills




Here a few random photos form a British VSF/Spiders game of DBF.












The spiders were largely horde. That is how I'd field them in HotT. However a horde army if very problematic in DBF. They don't com e back, they are 'unwieldy' and so take an extra movement 'PIP to move, and do count towards losses (in DBA Hordes don't count towards losses). If I conbtinue to use them as Hopardes I will need to rethink how to use them. Maybe:

  • four commands so four pip dice; and/or
  • concentrate the powerful elements (behemoths etc) all in one command with a minimum of hordes, and/or
  • hold back with the rest of the hordes
I may also change the hordes to  'beast packs'.. might better reflect their capabilities. It's a fascinating challenge.

Monday, February 23, 2026

Some 'serious' historical reading....

Interspersed with some new New Zealand fiction, and a diet of poetry (Cohen, Curnow, Bukowski, Shakespeare etc etc etc), I finished reading this amazing two volume set recently. I reviewed Volume 1 here


This is some of the most detailed research and writing on any WW1 battle that I have ever read, truly eye opening.

Being something of a 'beggar for punishment', I have now turned my mind to this set: 

It has sat on my shelves for a decade or more. I read half of Volume 1 at the time it arrived, but has sat untouched since. Until now. My interest was sparked by a very enjoyable ACW game hosted last month by Keith. During the usual game discourse I realised how little I really knew about the war, despite having reasonable matched armies in 15mm. So ... onwards. I am currently half way through Volume 1, intent on finishing the three this time.

In passing I spotted this great Larsen cartoon on social media.. brilliant!! I love Gary Larsen's work.








Saturday, February 21, 2026

Cavalry Collision: somewhere on the eastern front 1914




Having painted quite a few stands of WW1 cavalry (German, and Russian in the main) it's not unreasonable to expect some table top scenarios. This was my first attempt. I wanted to use the full 8'x5' table size, and allow for as much mobility as possible. The first 'tactical stance' that occurred to me was something akin to two armies advancing towards each other, both using cavalry to screen their own forces while trying to uncover exactly what the opponent was bringing to the battlefield. This is the second of our 25th Anniversary Great War Spearhead games for the year, as we try to 'change it up' with different forces and scenarios. With only an understrength cavalry division on each side it was a comparatively small game.


This was the table top, the German cavalry advancing from the top right corner, the Russian cavalry from the bottom left


If you check out the 'roster sheets' below you'll see how I constructed the forces and arranged for their entry onto the battlefield.



The German plan for their advance

The Russian plan for their advance

The Russian commander had his three brigades advancing in three columns. The German command pushed one brigade (reinforced with the divisional Jager battalion and the divisional MMG company) down the road to grab the main bridge as soon as possible. He decided to push his other brigade

View from behind the Russian advance

The German column pushing up the road, with the second brigade (reinforced with the divisional field artillery) positioning itself to attempt to push across the river hoping to uncover opposing Russian forces 

German cavalry

Cossacks ..

The German column reaches the main bridge and pushes across

The German left flank brigade

A 'dense' column of Russian cavalry

The central Russian Brigade pushes past anoter town

Contact is made on the central road. The German cavalry on the right had already dismounted. 

The German plan of advance made use of a series of timed orders. The advance down the main road was timed to pause at the bridge crossing for two turns in order to check for advancing Russian forces. They then had a timed order to resume the advance.


The German left flank brigade approached the river, planning on crossing and pushing through

The German Jager battalion pushes through the cavalry to take up the battle against the advancing Russians

The German left flank brigade has pushed across the river and taken the copse to its front. The Russian cavalry to their right was subject to an order change pushing across to block the German advance. Two field gun batteries are pushing across the river, while the third deploys to support the troops across the river

Close up of the German cavalry pushed across the river

The field artillery battery in the process of deploying

Deploying from a column in the face of enemy is difficult


The Russian cavalry column at the top of the photo is pushing around the German cavalry

The lead German cavalry squadron is eliminated

Russian cavalry crosses the river into the town sector

The German field gun battery deployed to fire on the Russian cavalry across the river

The Russian right flank cavalry applying pressure against the German left

The German left flank brigade is well ensconced in the copse. Their timed order had them pause there before resuming their advance

The German centre brigade still struggling to deploy. However the divisional MMG company has deployed on the road firing on the Russians

The Russians similarly having to work hard to deploy out of their column

A firefight develops on the German left. On the random morale throw the Russian cavalry brigade proves to be 'veteran'
  
Having come under fire, the centre Russian brigade proves to be 'Green'.

The Jager and the MMG company

The German left is well positioned to blunt the Russian cavalry pressure, their remaining artilllery batteries across the river ready to deploy

The firefight....

The German MMG compoany causes casualties amongst the cenre Russian brigade

The Russian left flank brigade chose to pass through the town sector, creating a significant bottleneck

Night was falling and the one Russian brigade in a position to push on through the German cavalry screen was tied up in the town. while the other two brigades were in action against their German opponents. The German cavalry was too thin on the ground to contain the Russians. 

A video panorama of the battlefield as darkness fell ....


This was a first attempt at devising a scenario that would make good use of the cavalry. I designed the scenario to try and allow for plenty of manoeuvre. The use of the table certainly allowed that. It was however reassuring that the action became a stalemate, after all that was so often the case in reality. That's always a great comment on the rules.

In retrospect the German force was a little light, allowing it to be outmanoeuvred by the more numerous Russian force, but that's perfectly fine on the table top. After all, how many battles in history were a nicely balanced affair with equal forces lining up across terrain favourable to both commanders?

Spider Beast Packs.. another DBF game

Having last week played a game of DBF using the spiders as hordes, this week I played a smaller 80 poiont game against Andy, but this time t...