Sunday, July 21, 2013

Toe to toe with the panzers ...

The 7th Armoured Division will advance ... ominous words in Normandy 1944. Four of us got together on Friday night for what for me was the first Spearhead game in 6mm for  a "loooong" time.

Andrew and I met Keith and Nick in a game set in NW Europe in 1944. The armies were organised using Keith's Scenario Generation system played using our collections of (mostly) Ros & Heroics models.

The meeting turned out to be an encounter battle, specifically an Advance to Contact. It might perhaps be thought of as a German spoiling attack against a British armoured thrust.
The British force was taken form an armoured division OOB. I chose to take the motorised infantry, with the recce regiment of Cromwells attached in support. There was plenty of artillery support (two regiments of 25pdrs, and two of 5.5" guns allocated from Corps for counter battery work. The RAF was also active with multiple flights of Typhoons allocated in support of the British, coordinated by two separate AGCs. This was a big push for the British.

The initial German deployment saw a battalion deployed on the German left, supported by two platoons of Tiger 1s


The recce regiment was also supported by three squadrons of M10 Achilles providing AT protection.


The Tigers were lurking menacingly, in this case in the outskirts of a small town.


The British right advanced and adopted a defensive position to secure that flank while the main thrust was launched on their left.

A battalion 6pdr unit prepares to deploy on the edge of a small copse.

The Achilles take up a position in over watch to protect the British right


The British left flank attach gets under way



Having felt that they had a measure of the British attack, the German command launched their armoured reserve, protected by three flak platoons - an Ostwind platoon, and two platoons of Quad 20mm flak.


One of the British AGCs called in a strike of Typhoons against the German right, determined to winkle out the Jaddpanzer IVs and Stugs. Meanwhile several concentrated stonks from an entire regiment of 25pdrs was beginning to have an effect on the waiting German infantry. The British counter battery artillery had also been active, locating and eliminating some of the German 1200 mortars.




The other British AGC spotted the arrival of the German armoured reserve and called in another flight of Typhoons (fairy battles in masquerading..) The first attack was driven off by the heavy flak umbrella.


At this stage the German command also ordered it's left flank battalion to attack the British right. The troops move.



The German armour reserve in the centre now lost contact with its AA umbrella as it crossed a river (the entire formation was seriously disrupted), and the Typhoons struck again, destroying a platoon of PakwIVs.


The German armoured reserve also now came under fire from the Achilles, and the battalion had now taken serious casualties. In addition the German battalion on the right was finally forced to withdraw having taken over 50% losses.

At this stage we called the game (it was late).

What a fantastic reintroduction....

Sunday, July 14, 2013

'A HotT Winter's day 2013'

Last weekend it was time for the 2013 'A HotT Winter's day" Hordes of the Things tournament. Various things meant we played with very much diminished numbers this year - four of us to be precise. Life is like that - it has a habit of getting in the way. However diminished numbers didn't mean diminished fun and enthusiasm, there were simply fewer people with whom to share the fun. So here's a brief account of my three games.

Game 1 and Major General Carruthers took the field against a remarkable worthy opponent in the form of Dr Who, and elements of 'The Church', commanded by Nick. Nick opted to field the Dr as a sneaker, a brave decision given the difficulty that seems to surround this troop type. My VSF army included several of my newly painted Riders (Mounted Infantry).




The Tardis, the Dr's Stronghold
 Nick deployed several shooters to counter my Behemoth (Steam Robot) and Riders as they advanced to threaten his flank.


My airboat swooped into the rear of his army.


'River Song', Nick's hero (I'm old fashioned, shouldn't this be 'Heroine'??) decided to neutralise the threat of the airboat and so guard his army's rear.


Meanwhile a tussle developed in the centre between Carruthers himself, and the Dr.



Nick's shooters on his flank drove off one unit of riders, and stood against the behemoth and the other unit.


Suddenly the behemoth was gone too.. ouch.



The airboat had previously broken off from  'River Song'. Carruthers decided to get stuck in, aided by the air boat.


The Dr 'sneaked' through and attacked Carruthers' artillery - we both forgot that the artillery would ignore any negative outcome against it.. since the Dr was a sneaker.


The Dr died (OMG I killed the Dr), and the game went to Carruthers.


Next game I took an Undead army with two magicians - a risky choice but one that paid off.


There were beasts (zombie dogs) ..


against Kevin's army of.. well, weird creatures. Very innovative use of 'stuff' that Kevin had found in 'one of those boxes'. Nice work, Kevin!!!






Things didn't go the way of the 'weird creatures', and the Undead took line honours.


My third game was against Gordon's Danish army.. loved the 'lego' stronghold.



Again I decided to field the Undead.


Gordon's behemoth (a dense spear block) took on the beasts supported by his magician.


In the centre my Blades (Grim Reapers) faced off against more spear, with the Undead magicians sending waves of coruscating (sorry, couldn't help myself.. had to fit the word in there somewhere) magic across the battlefield.


The beasts destroyed the behemoth ..


And everyone ended up lock  din combat in the centre.




But the Undead again took line honours ....

Slightly embarrassing I have to say when you win the tournament that you organise... oh well... damned fine games, really enjoyable day of HotT games.

Tuesday, June 25, 2013

Rennovations and M3s

A little repair work, a lick of paint, and two more M3 half tracks join the fleet of transport for the mechanised infantry. These are the two M3 half tracks I pictured earlier with wheels missing etc. The left hand vehicle is painted in the British dark green, the right hand in the American Olive Drab. It will double for the American force that will emerge in the future.




The American version carries the 3" mortar in the back.


Here they join their two earlier compatriots.


Attack into Belgium 1914

Much like elephants mating, wargames projects can be long in gestation. Murray began his 1914 Belgian division for Great War Spearhead quite...