Saturday, June 25, 2016

Semi Historical Egyptians for HotT

Alongside my own HotT (Hordes of the Things) painting and army building, Andy embarked on his own army building. He had some Egyptians in the garage (alongside sooo many other boxes of figures it exhausts me just to think about them). He has opted for a semi-historical army with a 'Stargate/visitors from the stars' theme. He sent me these photos and I thought they were so good I just had to share them, with Andy's permission of course. Andy offered these comments:
"Here are some piccies of the Egyptian Army, as led by the Alien masters (who probably had a hand in building the pyramids.....).
The saucers were designed and 3d printed by me for a game Dave was working on....... he had some of the originals, these are reprints at low resolution, "proof of concept" versions you might say."

The army so far


Aerial hero.



Flyers


Shooters
The other bases completed so far are blade. On the painting tray still are a magician and God.

Thursday, June 23, 2016

An' more poirates .. arrggg Jim Laaad

More pirates for the HotT army.. two artillery and two war band.


The newest batch

Artillery 
Warband

And another warband

The army now has:

1 x hero
1 x magician
1 x airboat
2 x artillery
4 x war band

This isn't a legal army in itself of course, as the army can only contain 12 points worth of stands that cost 3 or more points (the subtle but effective balancing mechanism in the rules set.)

Planned are  a water lurker, a shooter and.. hmmm, we'll see.

New Great War Spearhead scenario book

News of the newest release with a series of eastern front 1914 scenarios in Shawn Taylor's newest publication 'Summer Harvest'. Here is Shawn's comment:

Well, after about 3 years of research Summer Harvest is out. It has been both the most fun and most frustrating experience I have had yet in making war gaming material. As stated in Fall of the Double Eagle there is just not a lot of good documentation no the theatre and that which is available is often badly slanted to one side or another. Nothing exists like the detailed maps found on the western front. We as a team have done our best to make an enjoyable book of scenarios and I am confident we have done just that. All are historic in their content and as accurate in the disposition of forces as we were able to achieve. We also threw in one or two where you can use on option that was available to the commander on the ground but was not utilized. This scenario in particular is Gnila Lipa Mereschiv, this is where it was suggested to General Ruzsky, to make a hammer blow against the Austrian 16th Division.  So that scenario is played in depth and with an entire Russian Corps against a single Austrian Division that was not allowed to entrench. As well included an action with two Austrian cavalry divisions facing a mixed bag of Russians, its a very interesting scenario and tests the metal of both players.
I know of no other scenario book that deals solely with these two theaters of operation. I truly believe gamers will find challenge and fun in all the scenarios provided.
Shawn

I helped wth some of the proofing, and this is an awesome book with some fantastic historical WW1 scenarios. I suspect that most (if not all??) of the scenarios have never been seen before, and they promise some amazing new perspectives on the a number of the 1914 Russian/Austrian battles.

Saturday, June 18, 2016

Arrrr Jim Lad ... there be poirates!!

Poirates mee laaad .. arrrrrr an' ahoy there yee scurvy dog.

Pirates, you say? Pirates I say. Another of those armies that began (over 5 years ago) when I saw a cheap small galleon which just begged to be used as an airboat. I've had a box of Orion Pirates sitting in the unpainted figure pile since not long after, waiting.

So, FINALLY!!! The army is underway. I decided that I'd take ore of a Hollywood bright colours approach than a realistic dark sombre approach, and here are the first elements.

The assemblage so far: airboat, magician, hero and two warbands

The war band: riotous scurvy pirate dogs.. arrrr

Hero base: Ling John Silver and pirate mate with treasure map

Magician base: sirens on rocks bespelling sailors and luring them to their doom

The airboat, based up and flying high over the waves.
More to come - watch this space.


Sunday, June 12, 2016

One of those 'And now for something completely different" moments

Having finished the available orc figures (I think this army will grow to BBHotT size at 3 commands though) I thought I'd have a dig through the TBC pile to see what took my fancy. Right at the top was a single box of Pegasus BA6 Russian armoured cars (two to the box), courtesy of Gerard's generosity last year.




The BA6s with Gerard's T60 light tanks.

... and some Cossack AT support

... and with some armoured cars I assembled last year, supposedly BA32s but they look the same to me, just a slightly larger scale (maybe 1/72?)

And finally with those S Models T26s.. 
Ahh... awash with early Soviet armour. Feels good, if only I could manage the time to game with them a little more often. Nick Grant.. where are you when I need you? Those 20mm Spearhead games aren't just going to happen, you know.

Friday, June 10, 2016

Thunderous orc horde

Finally.... indeed a thunderous orc horde with the completion of my latest orc'ish additions for the HotT army. Arrrr there be orc chariots. These are old Airfix Ancient British chariots with the addition of the female orc'ish warriors from the Dark Alliance box of Orc warriors.



The flyer finally based.. pondering its deployments as either an aerial hero, because its technology is so far in advance of the rest of the orcs, or as a flyer, or... even as a fire belching dragon

And an orc hero .. a fiery female warrior standing atop a great rock, with a two warrior bodyguard

The orc horde, the central body is warband. If the flyer counts as an aerial hero, then that's 36 points sitting right there.



Sunday, June 5, 2016

Dashed barbarians .. the impudence of them. Caruthers at his finest

It had been a long winter. For Major general Caruthers it had seemed to be interminably long, stuck at home on the estate awaiting the call from Horseguards. The dark dreary winter days had dragged, and the brandy stocks had taken some punishment. Finally however there had been the clatter of hooves up the long gravel driveway between the leafless oaks, the horses' breath steaming in the cold air as a rider in red jacket and blue breaches had clambered stiffly from his horse. The slide of leather soles on stone steps preceded the rap of the heavy brass knocker on the front door of the manor; the call to duty.

Barbarians. Barbarians, no less. Barbarians that needed to be taught a lesson for their impudence in thinking that they could stand against Queen and Empire. "Dashed impudence, nothing less I tell you, dashed confounded impudence" he had yelled as another brandy balloon hurtled across the room to shatter against the blackened brickwork of the fireplace sending a thousand cruel cutting shards of glass to scatter across the well worn tiger skin rug. It had taken great restraint to ensure that the balloon was empty before being launched on its path towards the fireplace.

So Caruthers had gathered his forces, asking for, nay demanding, that he be accompanied by his favourite nephew Lieutenant Winstanley. And so while Caruthers kept overall command of the forces sent to subdue the usurper, he gave command of the lancers and their supports to his heroic nephew.

Andy and Adrian commanded the barbarian forces, a combination of Andy's Spartacan revolt army, and a semi-historical early German army mostly warband with a Tree Ent behemoth. This was our first bigger battle HotT army, with 48 army points per side.

The forces set for their clash, barbarians on the left, Caruthers glorious host on the right.
 Caruthers deployed Winstanley on his right, with the lancers (Knights) supported by his Yeomanry cavalry (Riders) and several units of marksmen (Shooters), He also had that fine example of the Queen's technological best, HMSS Schmuck the wondrous steam robot in support. Winstanley rushed his troops forward with the impetuosity of youth, intent upon smashing the opposing barbarians with the lancers.
Winstanley on the right, with his lancers in his centre.
Caruthers had however had a heavy night in the mess the night before, and sat dazed in a semi alcoholic fog as he tried to make sense of the battlefield on the left. That is, I threw four '1's for movement pips for the left wing in the first five turns of the game, so the wing with two fliers and a magician was unable to do very much of anything, ceding the initiative to Adrian who opposed the wing with Spartacus and his revolt army.

Caruthers left. Dr Morgenstein and his magical contraption (magician) can be seen to the rear of Caruthers main infantry line (blade)

Early combats on the right where the German warband bounced the first charges of the lancers


On the left Caruthers mind slowly cleared and he began to push forward, although his artillery came under attack from barbarian riders and ravaging beasts

Finally the lancers went in and carved a large hole in the barbarian warband line

The riders bounced back from the artillery gun line

The tree Ent behemoth was defeated by none other than our hero Lt Winstanley

On the left Adrian pushed his gladiators (blade) forward

More attacks and the barbarian left flank is demoralised by Winstanley's persistent pressure

Caruthers is still largely static trying to get things sorted (i.e. too few PIPs). The gladiators approach

The Germans are trying desperately to hold the remnants of the command

Slaves no less ... slaves (hordes) I tell you .. destroy HMSS Schmuck. The mighty steel and steam behemoth topples into the forest

On the left the pressure builds. The aerial hero Lord Chelting of Cheam attackes the barbarian beasts as only a hero would, and destroys the fearsome fiends
 Finally with some slightly better PIPs the Lord Chelting of Cheam (the aerial hero) moves across to assist Caruthers and his men

And builds .. Lord Chelting and his amazing airship can just be seen on the right

The tension is high, a unit of Caruthers finest is destroyed by the gladiators, supported by no less than Spartacus himself, and Caruthers' own unit is forced to recoil. Spartacus sees the magician and his contraption and is bent on their destruction
 Winstanley rushes across to support Caruthers, and orders his lancers to join him

The lancers start to shift across to the left, leaving shooters and riders to hold the few remaining Germans

Finally Dr Morgenstein, that clever scientist fellow, gets his wicked machine working and the air fills with magical energy. Spartacus disappears from beneath the very eyes of his troops.


With Spartacus gone Caruthers and Winstanley rush into combat against the remaining gladiators, supported by Lord Chelting, and the barbarian army is broken.

Just in the nick of time, Dr Morgenstein

Whew.. what a battle. This is only the second or third bigger battle HotT game I've played and it was very different to the single 24 army point games (as you'd hope and expect).

The VSF left was hamstrung by the lack of movement PIPs for the first 5 turns (although I did overlook the extra PIP that the CnC effectively gets). The action on the right was a close run thing, as I'd got it into my head that the knights would attack foot with a factor of 4. I nearly came unstuck on realising that it is only a factor of 3 against foot. However there was nothing to be done but 'grasp the nettle' as they say, and get stuck in.

Andy and Adrian's two forces were disadvantaged as they only had one of the more powerful bases each (a hero in Spartacus, and the tree Ent behemoth for the early Germans). I think Andy will work on this to balance his forces with some additional 4 AP elements.

We all enjoyed this outing, and plan plenty more larger games.

War of the Pacific 1879-1884

This week's other game was an 1880 foray into another South American War using Jon's 15mm South American armies, albeit that the pro...