Murray and I hadn't played a Volley and Bayonet for a while.. Murray had a HotT itch that needed itching. However this week it was it... and I composed a fictional scenario with 16 Union brigades, and fourteen CSA (with two cavalry regiments). The CSA cavalry came in on a random throw. It turned out to be turn 6, and as it happened they never appeared as we had to all the game before we got to that stage. The battle had two objectives, the two built up areas. The Union began the battle with an M4 division (new recruits) occupying the central town objective. All other troops entered the table as each commander deemed fit, but within 12" either side of the pike that exited their base edge. Obviously the CSA cavalry were the exception. The game was fought using my own 15mm armies
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The Reb M6 unit attacks the defenders of the central town block, with artillery in support. On the upper left there had been a single Union artillery battery which the Rebs also attacked.. it lost and was eliminated |
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The M6 Confederate brigade lost its melee and recoiled, leaving its supporting artillery stand alone |
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On the Confederate left a division deployed to threaten the Union right, facing off against a Union division moving in a column along a long two contour ridge |
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On their right, the Confederates attack the advancing Union, pushing a brigade back in disorder |
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The Union attacked the Confederate left, but were defeated in their attacks |
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The Confederate reserves move up to hold off the Union division that had advanced along the long ridge |
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The Rebs attack the central town sectors again. The defenders (M4), despite being behind some hasty works, failed their morale, and lost their combat |
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Meanwhile the CSA forces occupy the town sector objective on their right |
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The CSA brigade occupies the ground vacated by the original defenders in the central town sectors |
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Fire fight on the CSA left |
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The Union attacks on their left, the CSA right, and drive the CSA division back |
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Union attack in the centre |
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Firefight still going on on the left, casualties accruing for both sides |
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The CSA attack the Union right |
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The CSA right loses two brigades... and goes into exhaustion |
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Both the CSA left flank and it's opposing Union right flank divisions are both exhausted.. |
After only four turns, each side had three exhausted divisions, although none had suffered a morale collapse. The action had been frenetic and intense. With time limited we called the game at that stage, deeming neither side any longer in a fit condition to pursue the battle. Casualties were heavy. What a battle, what a game.
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