"L'artillerie est disparu"... such was the cry from the battlefield that echoed through the halls of the Elysee Palace as mothers mourned sons, wives their husbands, sisters their brothers. Calls abounded for heads to roll (never a good thing in France even in 1914) as the magnitude of the loss became apparent after another failed attack in the forests of the Marne Department
This week's Great War Spearhead game was set in the early days of September 1914 as two understrength French divisions counterattack attempting to push the German advance back from a river obstacle. This earliest period has slightly different characteristics. In particular the artillery is not yet using either preplanned fire, or counter battery fire. All field artillery was also on table. As the German player I chose to brigade two regiments with a FO, while the other regiments of guns were deployed as separate batteries in amongst the defending infantry. Each of us had a regiment of heavy Corps guns (150mm) available, and we allowed their deployment off-table.
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The battlefield from the north, German positions are on the left behind the river, the French attacking from the right. The terrain is heavily wooded. |
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The French plan of attack |
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Initial German dispositions. Only three of the division's regiments are present, albeit with a full complement of divisional field artillery. Two infantry regiments are deployed, with the third held off table in reserve. |
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The action begins, with initial fire, taken from behind the German lines
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This turned out to be one of those very one sided games from the 'dice' perspective. As the German player, I secured all of my artillery on their very first roll. Murray, as the French player, failed all of his rolls until turn three. This meant his attack lacked any artillery support as it contacted the defences. His die rolling in other fore attackes proved ot be equally as disastrous. Sometimes 'lady luck' is just perverse.
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The French attempted to outflank the German left. The German die roll to call in the 150's (which were in General Support and so available to any regiment in the division) was successful and these guns were allocated to the German left flank to stop the French flanking attack. The effect was immediate with heavy French casualties |
The river had two fords and two bridges which allowed normal movement. We determined that the river was crossable anywhere else, but at a cost of 3/4 of each stand's movement.
In circumstances like those faced by the French in this scenario using short command arrows, for example to take the advancing regiments up to the river, and also placing a company out front as 'recon' (or even the divisional cavalry.. that was their role, after all) in order to locate enemy (which in Spearhead is often referred to as 'reconnaissance by death), is possibly the best approach. Once the enemy is contacted, the attacker would have been able to start the fire fight before pushing across the river. In this scenario the attacker did face a turn limit, which made things difficult. The French were required to get one regiment across the river, without it having taken a morale check (i.e. fallen below 50% strength), in ten turns.
Overall the scenario design left the French attack too weak to have much chance of success .. a scenario design flaw. However it was one heck of a game.
We fought the battle using my 6mm collections, all figures from the Irregular range.
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