A simple series of photos of a small Franco Prussian war game last week with Keith using the Volley and Bayonet rules. The armies are Heroics and Ros 6mm, Keith's French vs my Prussians. This is the second game we have played with small forces, on a 3'x2' surface. Despite the small forces, the games are interesting and challenging. Keith's AAR can be found here.
Sunday, September 8, 2019
Saturday, August 3, 2019
There was this little toy truck..
Well, yup, a little toy truck that I was sure had a use.,.. and I was right. Initially it was going to be a 'knight' for the HotT Weird World War 1 army, but it was a little large for the base, so ... another behemoth it is. That seems to fit with the 'narrative' I have in my mind .. an army of large lumbering inventions ... behemoths, if I ever I saw them. The basic toy needed those add-ons that would make it the WWW1 beast, so there was a lot of digging into the spares box, as you do.
Here is the end result.
Here is the end result.
Hittites DBA 1/24b completed
Motivation is a funny thing. The figures for my DBA Hittite army have sat in their box since before 2011 ( I remember that because it was our earthquake year). I bought them because I've always loved chariot armies. My first was the Minoan army, completed quite a few years ago now. I bought the Hittites and the Early Achaemenids at the same time. The Achaemenids are another story.
My interest in DBA had waned, as 'gaming interests so often do. However a resurgence in interest was brought about as I have been able to try some DBA 3.0 games with Keith, Jim, and Andy.
So in amongst those frenetic work evenings I have managed to paint the Hittites.
Righto, what's next?
My interest in DBA had waned, as 'gaming interests so often do. However a resurgence in interest was brought about as I have been able to try some DBA 3.0 games with Keith, Jim, and Andy.
So in amongst those frenetic work evenings I have managed to paint the Hittites.
Righto, what's next?
Saturday, July 27, 2019
Royalists to the fore ......
I have always enjoyed the renaissance period, and have variously played it with the original WRG George Gush rules, then DBR and finally Armati. I enjoy both the latter rules sets, and last night was able to begin re-acquainting myself with DBR as Keith offered to pop around and coach me through a first game.
I currently have a 15mm Royalist ECW army, and have most of the figures for an Ottoman army. I will be bringing that army forward on the painting schedule, so it may well appear on the painting table soon. The Royalists found themselves pitted against their old Parliamentarian foes. Just a fe photos to set the scene.. I didn't photograph the whole encounter as I was a little too focussed on getting my head around the rules again.
I currently have a 15mm Royalist ECW army, and have most of the figures for an Ottoman army. I will be bringing that army forward on the painting schedule, so it may well appear on the painting table soon. The Royalists found themselves pitted against their old Parliamentarian foes. Just a fe photos to set the scene.. I didn't photograph the whole encounter as I was a little too focussed on getting my head around the rules again.
Tuesday, July 23, 2019
Warpath: take 2...
Andy and I got together for our second game of Warpath, again using our 6mm Epic armies. My 'Space Marines' counted as Enforcers, while Andy's Eldar counted as GCPS. We used a table 5' long, with 2000 point armies, playing the 'Ambush' scenario.
The 2000 points allowed us to add in some additional unit types.. vehicles and aircraft in particular.
The battle ended in a major victory for the Enforcers with over double the VPs of the GCPS. We are getting the hang of this, although this was the result of only three turns, remembering that each unit activation 'feels like a whole turn in itself'. We are getting faster, but a couple of new parts of the rules took a little thinking about.
Still, an interesting game, with layers developing as you vary troop types, objectives, and weapons systems.
The 2000 points allowed us to add in some additional unit types.. vehicles and aircraft in particular.
| The battlefield seen from the Enforcers' deployment edge. The Enforcers air support (carrying an assault team) was deployed on the opposite edge |
| GCPS Marines deployed behind the ridge, striders atop the high ground |
| GCPS Autocannon |
| Armour... a Lancer battle tank - eeek |
| More GCPS Marines |
| Enforcers Heavy Weapons unit |
| Enforcer Strider |
| The Enforcers pushes a team forward into a copse on the left, but were then assaulted by a unit of striders.The Enforcers lost one team and the other was pushed back out of the woods, into the open |
| One GCPS armoured vehicle pushed forward to engage the Enforcer strider |
| The Strider survived the attack but carried a number of suppressions |
| However a Weapons team using AT missiles managed to destroy the GCPS armour |
| The Enforcers air support came in, conducting a strafing run... |
| And it just kept getting worse for these guys who also took fire form an Enforcer unit |
| Next turn a second strafing run caused moire mayhem.., |
| The striders atop the high ground also took fire |
| A unit of snipers on the GCPS left flank started to take concentrated fire |
| Meanwhile on the Enforcers' left flank, a heavy weapons unit, and the remaining team form the unit assaulted in the woods, find themselves in the open, and taking very heavy fire. |
| The heavy weapons unit loses a team |
| Enforcers occupy a small village in the centre |
| The remaining team from the Marines unit faces devastating fire |
| The second Lancer Battle Tank deployed on the GCPS right flank takes AT fire, but has already caused mayhem amongst the Enforcer units |
| The Marine son the GCPS left are about to be assaulted by an Enforcer unit, IF they survive the fire. |
Still, an interesting game, with layers developing as you vary troop types, objectives, and weapons systems.
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