Several weeks ago Jim and I played a Big Battle HotT game with my two 20mm VSF armies (British and Turkish). Our intent was to play a game with BBHotT and then the same armies with DBF. We managed this rematch this week. As usual, this is not a detailed AAR, but a selection of photos. My reflections are at the bottom of this post.
British on the left, Turkish on the right |
Turkish aerial hero and flyers, behind a behemoth and a hero |
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British aerial hero and flyers |
British behemoths |
British knights (lancers) |
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Turkish riders |
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Turkish artillery and blades |
Turkish great flyer (airboat in. HotT) attacks British behemoth |
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Turkish dragon (a Djin that I use as a God in BBHotT) attacks British artillery |
The outcome was similar in both games. My command of the Turkish troops was seriously inhibited by poor PIP die rolls. The fact that Behemoths count as unwieldy and so take 2 PIPs to move significantly slowed the movement. The critical action occurred in the centre, again slowed by lack of PIPS. I made several attacks simply to try out a few interactions. The initial attack with the great flyer (airboat) was not one I'd have made normally, for example. We used the shooters are 'bow'. Given the period differences, in hindsight they might have been better classified as Warbow.
The interactions were interesting, and the slightly different mix of troop types made the game itself interesting. What I don't know yet is whether that was simply the novelty factor, or whether the extended variety of troop types significantly changes the game dynamic. My suspicion is that it does. More games are required. I am fortunate that Jim invested in a copy so that we can try these things out before I commit to what is a significant purchase in these post retirement days.
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