Tuesday, May 29, 2012

Finishing Fillers...

Still on the finishing spree.. some time  ago I bought some miscellaneous Fantasy figures (some GW Dwarves). They came with the spiders I painted recently. Not enough figures for a whole unit, so what was I going to do with them? I'd planned some unit fillers, figures I could put in the centre of a Dwarven block to pad out numbers. There were some Dwarf shooters (Ironguard in Kings of War terms), and some Miners (I'm using these figures as KoW Shieldbreakers). There was also the 'pit pony with wagon, I figured this could go in the centre of a unit of Shieldbreakers.

So here is the result. I have to base the pony and wagon, but apart from that ...













... here's another job 'FINISHED'... I love ticking things off lists. Only problem is that in hobby terms, I keep adding items to the bottom of the list faster than I'm ticking them off.

I just have to stop trying to tell myself that I'm any different from any other 'gamer!!!

Monday, May 28, 2012

Battles in fantasy lands


This week it was Kings of War again.. I'd added a unit of cavalry to the dwarves (Goblin Spider Riders as proxy 'fierce' berserkers. Andy fielded his Humans.. still only partly painted.. sigh!!






Andrew had joined us, and was very aggressive on the human left, pushing some Outriders in front while forming up for an attack with knights and archers.





ON the human right, the dwarven left as seen here, I sued a steel behemoth (the Gyrocopter) in conjunction with some Berserkers and Ironguard, to destroy a unit of knights.





In the centre the Dwarf Ironguard horde advanced, supported by an Ironguard regiment, to attack the human centre. We'd already weakened the human right sufficiently to eliminate any threat to our flank as we advanced.













However we exposed out right to another unit of knights, I'd kept the Dwarven cavalry in reserve to guard the flank, but simply got my positioning wrong.. oh well. someone's gonna get hurt ..




The knights were then able to take on the Berserker cavalry, but weren't able to eliminate them, and the game ended.. 6 turns just like that.


The game was a draw, even if Andy had got his points wrong, and fielded an under strength force.

The armies were meant to be 1750 points (well mine was, anyway). The buildings were scratch built by Andy.

French demise in Spain...

A few shots from last week's Volley and Bayonet game, set in the Peninsular, with French vs Anglo-Spanish. Adrian took the Allied forces, and I commanded the French.
I have to say that this was definitely not my most stellar performance!!

The French advanced in typical glorious French style (how else??).


They occupied the double town sector.. and that's where the trouble began,


The British forces, including some Scots shock troops, assaulted the town, and bounced the French right out.. ouch!!




I advanced the French centre against the corps boundary between English and Spanish.. I was sure I sensed a weak spot. The French attack bounced the Spanish and British units, but were left with their flank exposed. Adrian is always ready to come to the party when issued with any tempting invitation..


This flank attack was responsible for destroying n the French centre.


The French right had been advancing and pressuring the Spanish cavalry, exhausting the cavalry with fire. Adrian felt that the M4 cavalry was too weak to charge the French Brigades.



But with the French centre crumbling the fate of the French army was sealed .. as I said, not my best work!!

However for all that, another superb Volley and bayonet game. We fought using my 25mm armies. The buildings were scratch built.

Tuesday, May 15, 2012

F.. F.. F.. what??

Now and then we all probably become motivated by the 'f' word in 'gaming: 'finishing'. 'Finishing' has been my bye-word for the past few months, so those 6mm WW2 Brits have been painted to give me a full WW2 Spearhead British Regiment. The remaining few 1982 Brits bought to pad out the BAOR army have been painted and based, so the Milan teams have their FV432s, and the Blowpipe teams now ride in their long awaited land rovers.

And I finally got around to seeing Stan to buy that box of HaT Austro-Hungarian heavy weapons to finish the regiment of 1914 Austro-Hungarians for the Eastern Front Project. Now the AH regiment was never intended to be more than a nice visual supplement to the Germans, although I may be tempted to add some field artillery from the Hat Range, and there are the mortars in the box that could be painted up to morph the force into 1915/16. But at this stage the project has taken that next step towards completion, towards 'finishing'. There are now 4 stands of MMGs (I only need 3 for the regiment, but it seemed silly to only paint 3 of the 4 in the box) and a FO stand (and that in itself may be an argument for buying some AH artillery as well).



So here is the full regiment in Great War Spearhead terms.


There are more Russians to be painted to flesh out the first Russian division to full strength (and then another division to allow for an 'attack' force under the scenario generation system), but at least this is another milestone along the way. I am determined to play out some games set on the eastern front 1914 in which I don't use proxies in place of the correct figures.

And the 1944 British are ready to go (although there is the Typhoon air support, and another couple of AT guns, and the Sherman regiment to replace the Cromwells and.. ). But the BAOR army is pretty much there finally. It just needs an opposing force .....

Currently on the painting board though is a batch of assorted dwarf figures that I bought last year to act as unit fillers for the Kings of War Dwarf army. And this is all leading somewhere: last month I bought the figures to start a Kingdoms of Men army for Kings of War: some of those lovely Perry '100 Years war' infantry, and some Fireforge Medieval knights.

And I may have to do something with those very old painted but badly based 20mm WW2 Russians so that Nick and I can try some mid war eastern front Spearhead actions. Base the infantry, and, oh, there isn't anywhere near the amount of armour I thought I had, so a few more vehicles and AT guns etc....

Patience, grasshopper ....

Tuesday, May 8, 2012

"The Gathering of the Lost"

I wrote a short while ago about the origins of our fantasy wargames in the fantasy fiction  genre, describing 'The Heir of Night' by local Christchurch author Helen Lowe. Helen's book 'The Heir of Night' was the first in a four part series set in a fantastical world of her creation, and in May the second part of that story, 'The Gathering of the Lost', came out.




The front cover of my copy has a round grey and black sticker on it that says 'A richly told tale' - Robin Hobb , and frankly you'd have to go far to find truer words. In the first book, Helen created an original and believable fantasy world (I hope that's not a contradiction in terms), an engaging world filled with action and magic. In this second book she pushes our 'world view' out from the original scenes of the first book set initially on the 'Shield wall of Night' and the 'Keep if Winds' , into a world that is more than strongly medieval in nature, a world of knights and tournaments, of cavalry charges and lances. This is a world filled with action, magic, intrigue and betrayal. It is a story of a complex world, a story that demands attention yet is easy to read, a story that is fantastical yet 'plausible'. It may even be a world that those of us with a 'gamer's imagination might just wish had existed somewhere so that there was an historical basis for our games.

From the 'gamer's perspective, this book could firmly support the world created by Mantic Games with their 'Kings of War' rules, or Games Workshop with their 'Warhammer Fantasy Battles' rules set. I could easily imagine the battle at The Leas unfolding on a tabletop with HotT Human figures battling Werewolves.

I had the pleasure of meeting Helen and sharing coffee with her last month, and I found her to be as engaging and interesting in person as you'd expect when reading her books.

I can only repeat the sentiment I expressed in my first post. Even if, like me, you haven't traditionally been an avid reader of the fantasy genre, these books are well worth reading.

As a footnote, it is worth mentioning that local Christchurch artist and wargamer Peter Fitzpatrick created at least some of the graphics for the novels (including the maps). Good work, Fitz!!

Saturday, May 5, 2012

Austro Hungarian forces growing

It's slow progress, but the small Austro-Hungarian presence as a part of the Eastern Front project is growing. The full complement of fighting stands for the Regiment is complete.





Currently on the painting table are the HMG stands, and an artillery observer stand. These troops are intended to be a nice visual supplement to the German Infantry forces, and their Russian foes.

Wednesday, April 25, 2012

Neiderberg liberated!!

The Soviet advance into West Germany must be halted. An armoured Brigade level task force from BAOR has been tasked with assaulting the Soviet spearhead ensconced across the Weser River, occupying the town of Neiderberg. Neiderberg can be seen as the large five sector town on the upper left of this photo of the battlefield, the BAOR attacking from the right.

Keith and I got together for the day to play this Modern Spearhead game, using his Scenario Generation System.


An under strength Soviet Motor Rifle Battalion had occupied Neiderberg.


On the right flank of the impending British attack, hard against it's right flank Brigade boundary, another Motor Rifle Battalion occupied the high ground and woods on the flank.


The British plan of attack involved a tank heavy mechanised battalion attacking towards the high ground on the right of Neiderberg. A Mechanised Infantry Battalion was to hold the British centre, taking high ground in front of Neiderberg. This battalion began taking fire from a battery of 120mm mortars, but was quickly silenced by counter battery fire from the battalion of Abbot SP guns in support of the Brigade.



An infantry heavy mechanised battalion was to attack on the British left flank and take the high ground to the left of Neiderberg.


This British flanking movement brought the Soviet commitment of its reserve battalion of T64, attempting to attack the flank force in its own flank. They can be seen at the top of the photo below.


And here ..



On the British right flank, the attacking battalion had reached its first objective, and paused. The Chieftain MBTs began taking fire from the supporting T64s, but a support sortie from a flight of Lynx attack helicopters, pre-planned to arrive at a way point of the right, turned up on turn 5. It began attacking the T64s which had been positioned beyond the effective support range of the AA umbrella, flying Nape of the Earth. Holes quickly appeared in the defending formation. The casualties effectively eliminated the offensive capability of this Russian battalion.



Soviet artillery (towed D20 and mechanised guns) had been attacking British units, but Division had allocated two battalions of M107s in support, and these had effectively silenced the Soviet artillery.

The British Electronic Counter Measures unit however had been singularly unsuccessful in locating the soviet air defence assets. The SAM 2 battery was beyond the effective range of the M107s, and none of the other air defences had been located. With the ground situation of the British looking dangerous with the attacking tank battalion,  the British commander called in air strikes by two flights of harrier GR1 aircraft armed with Rockets. These two flights evaded a significant air defence umbrella, but the jinking meant that they inflicted no casualties on the tank battalion.


A fierce armoured duel developed between the troops of Chieftains and the companies of T64s, but the British gunnery proved too much and the battalion was reduced to no more than its ZSU 23/4 and the HQ platoon. Even with the failure of the air attacks, the British left flank was secure, and able to,push on to the high ground to the left of Neiderburg.


Finally the Soviet air defence Gaskin was located by the ECM unit, and a battalion of fire was brought down from the M107s, suppressing but not destroying the platoon..


Soviet platoons occupying a village to the front of Neiderburg finally revealed themselves, but it was too late, and the Soviet forces began their withdrawal across the river.

The British attack had begun with limited objectives, and all of these had been achieved. Crossing the river would require a bigger effort from the entire Division.


The greatest British success lay in the use of artillery assets to suppress the indirect fire assets. Both the Soviet artillery battalions, and the battalion 120 mm mortars were neutralised effectively. The British definitely won the counter battery war, although the performance of the ECM unit was less than satisfactory. The SAM 2 battalion located earlier in the game turned out to be beyond the effective range of the M107 battalions, and the other air defence assets were located too late in the game to be targeted and neutralised. By the end of the game almost all indirect fire missions had been used.

The use of the attack helicopter flight to support the British right flank proved effective, and meant that the right flank was never in danger.

The British left flank certainly had one of those 'get out of jail' days. Despite the amount of fire it put out against its Chieftain adversaries, it inflicted very few casualties, and the Chieftains had a 'day at the range', destroying almost the entire battalion for the loss of two Chieftain troops. Keith's dice were cursed it seemed.

However it was a damned fine game.

Mon dieu .. ou est l'artillerie? France 1914

"L'artillerie est disparu"... such was the cry from the battlefield that echoed through the halls of the Elysee Palace as moth...